Go to Chapter Block
Go to Chapter Block
The Go to chapter block moves play to the chosen chapter when play reaches it. Nothing is shown on screen — the story simply continues from the chapter you picked. Use it to merge branches split by a choice back into one story, or to send the player to another chapter. It lives under [More ▾] on the insert bar.
How to Add It
- Select the last line of the chapter that should jump (usually the last line of a branch).
- On the insert bar, open [More ▾] and choose Go to chapter. The new block goes right after the selected line.
- Click the new line to open the details under the line, then choose the destination chapter.
Key Properties
- Chapter to go to (labelName) — The chapter to move to. Pick it from the chapters in your list. Press [Open chapter] next to the selector to jump straight to the chosen chapter and check it.
If the chosen chapter is not in the list, the field turns red and a "This chapter does not exist" notice appears. Played that way, the game does not stop — it continues to the next block.
When to Use It
The game plays from the top of the list, and a Chapter block is only a name tag, so if a chapter has no Ending or Go to chapter at its end, play continues into the next chapter in the list. If you leave a branch chapter open, play runs into the other branch right below it, and the player sees dialogue from an option they did not choose.
That is why you put a Go to chapter block at the end of each branch chapter to set where it rejoins.
Choice:
- "Friend A" → friend_a
- "Friend B" → friend_b
Chapter: friend_a
Dialogue: (conversation with Friend A)
Go to chapter: after_choice
Chapter: friend_b
Dialogue: (conversation with Friend B)
Go to chapter: after_choice
Chapter: after_choice
Dialogue: (the story after both branches merge)
Quick Ways to Add It
- [Add Go to chapter] button — Where a branch runs into an unchosen branch, the chapter-end strip shows a red warning ("Then the unchosen branch 'x' plays next") along with this button. Press it to put a Go to chapter block at the end of that chapter, then just pick the destination. The orange strip for a chapter that simply falls through into the next one ("Then → continues into the next chapter 'x'") has the same button.
- [Make branch] on an option row — This button in the Choice details creates the branch chapters and puts a Go to chapter to the rejoin chapter at the end of each branch.

Usage Tips
- Check the chapter-end strip — A chapter ending in Go to chapter shows "Then → go to chapter 'x'". Make sure the red warning is gone. The chapter name in the strip is an underlined button, so you can click it to see the destination right away.
- Renaming is safe — When you rename a chapter, every Go to chapter block that points to it is updated too. When renaming, edit the characters in place rather than clearing the whole name first — if the name passes through an empty value, the choices, conditions, and Go to chapter blocks pointing at it are not updated.
- Finding your way back — The destination chapter's title line gets a
← Go to chapter (in 'start')chip; click it to return to this block. - Keep it at the end of a chapter — Blocks placed after a Go to chapter are not played. Usually it is the last block of a chapter.